

Having to take into account distance, wind, gravity and the like make for a very engaging experience. Players are perched in elevated terrain and have to take down targets, typically just over 1,000 metres away.

On the other hand, the long shot Contracts is where the game truly shines. It is possible to run and gun and go full Call of Duty mode, but playing smart and tactically feels a lot more rewarding.

The former strongly encourages stealth, with players having to traverse through the map, usually having to take down several enemies along the way. In a nutshell, gameplay can basically be divided into two kinds-large, open mission areas and long shot Contracts. Unfortunately, with only six regions, the game feels rather short.

It is not a huge variety, but the game does not feel too repetitive, which was one of my initial concerns. Even though the game has “Sniper” in its name, it does a good job in keeping the experience fresh thanks to the variety of Contracts it has. Contracts can range from sabotaging electronic equipment to eliminating high-profile individuals. Throughout the game, players will visit six different regions that come together with a list of Contracts to fulfill. That glory belongs to the headshots that you make throughout the game. You would not be remembering the game’s story long after playing it and that is fine. Like the vast majority of FPS games on the market right now, Sniper Ghost Warrior Contracts 2 does not try to be a paragon of writing. The previous paragraph practically sums up the game’s story. As Raven, the objective of the game is to topple an insidious criminal syndicate by taking on various contracts, usually revolving around someone getting a bullet in their brain. The game sends players to the Middle East, specifically along the Lebanese and Syrian borders.
